MC2 Mixed Reality

Description

Session 01: Virtual and Augmented Reality
You will learn about Mixed Reality and its differentiation into Virtual and Augmented Reality, get to know some peculiarities of the human sensory systems and find out that there are many devices that have been created since the Wizard of Oz first tried to trick Dorothy and her friends.

Session 02: Interaction and Evaluation
You will learn to interact with virtual objects and that there is more to virtual environments than head movements, get an overview of suitable interaction devices and see examples on how virtual and augmented reality can be used to implement experiments.

Session 03: Creating mobile Virtual Reality Applications
You will get a step-by-step tutorial on creating your own mobile virtual reality application that can be deployed on smartphones, learn that Unity3D is a versatile tool for programming interactive experiments and make your first steps towards your virtual reality apprenticeship.

Session 04: Creating mobile Augmented Reality Applications
You will follow the yellow road towards your first mobile augmented reality application that can be deployed on smartphones or tablets, learn about modern tracking libraries and create your first magic lense.

Objectives

The course is intended for an audience with little knowledge about virtual and augmented reality. The goal is to showcase how virtual and augmented reality can be used in research, e.g. to create highly controlled experiments. After the course, you will understand the basic concepts of virtual and augmented reality. You will know about different areas of application of these technologies and be familiar with state of the art technologies for conveying mixed reality experiences. After sessions 03 and/or 04 you will be able to bootstrap a small virtual reality or augmented reality application for mobile phones.

Literature

Dörner, Ralf, Wolfgang Broll, Paul Grimm und Bernhard Jung (2014). Virtual und Augmented Reality (VR/AR): Grundlagen und Methoden der Virtuellen und Augmentierten Realität. Springer Vieweg. 1. Auflage 2013. ISBN 3642289029.

Jerald, Jason (2015). The VR Book: Human-Centered Design for Virtual Reality. ISBN 1970001151.

Course location

Guenne

Course requirements

None

Instructor information.

Instructor
Thies Pfeiffer

Affiliation

Bielefeld University

Vita

Thies Pfeiffer studied computer science and biotechnology/neuro biology at Bielefeld University. In his dissertation he used virtual reality technology to investigate human pointing behavior. Together with Patrick Renner, he worked on the EyeSee3D framework, which uses augmented reality technology for a real-time evaluation of eye tracking data. Currently, he is head of the CITEC Virtual Reality Lab and the Faculty of Technology’s Immersive Media Lab at Bielefeld University.

Website

https://www.techfak.de/~tpfeiffe/


Patrick Renner

Affiliation

Bielefeld University

Vita

Patrick Renner is a PhD student in the CITEC Virtual Reality Lab at Bielefeld University. He studied Cognitive Informatics and Intelligent Systems at Bielefeld University. His main research area is Virtual- and Augmented-Reality-based assistance systems with a focus on attention guiding.

Website

https://www.techfak.de/~prenner/